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Bercon maps for max 2015

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  • #46
    To be fair, that problem isn't isolated to 3rd party plugins, just look at Softimage. With open source it is fairly likely that popular software will be maintained to some extent even after active development has ended, so you can make the transition at your leisure. With closed source solutions, you might just be screwed. Tools evolve fairly fast, so whatever you are using today, you probably wont be using 10 years in future. Thus, it's better not to get too attached to any tool.
    http://www.ylilammi.com/

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    • #47
      I agree that this issue isn't unique to 3rd party plugins. But it doesn't take away the sting of the fact that as new tools take over, useful features and techniques disappear for good. Although these days, I've found the speed of 3d tool evolution to have slowed down considerably, so this may be less of an issue. I wouldn't be surprised if the tools we use 10 years from now ARE almost the same as what we use today.

      Anyways, that's why I limit my use of 3rd party plugins, I've been bitten too many times in the past. Best way to not get attached to any tool is to never have used it

      - Neil

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      • #48
        I don't suppose anyone's come across a version of MultiTexture that works with Max 2015? I know it's not oficially part of Bercon, but it does seem to come bundled with it on some sites.

        Thanks in advance!
        http://www.glass-canvas.co.uk

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        • #49
          Originally posted by GLASS-CANVAS View Post
          I don't suppose anyone's come across a version of MultiTexture that works with Max 2015? I know it's not oficially part of Bercon, but it does seem to come bundled with it on some sites.

          Thanks in advance!
          Mr. Suurland's people are working on it and it will be released soon. From the sounds of things, the new version will be worth the wait.
          Kind Regards,
          Morne

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          • #50
            Edit: nevermind
            Last edited by duke2; 06-06-2014, 09:57 PM.

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            • #51
              Is it just 2015 that was recompiled?

              I noticed the DL link had 2013 which is what I'm using at the moment.

              The bercon mapping map still didn't work without crashing.
              Win10 x64, 3DS Max 2017 19.0, Vray 3.60.03
              Threadripper 1950x, 64GB RAM, Aurous Gaming 7 x399,

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              • #52
                Yes, I just recompiled the 2015 version. I didn't realize the issues were there for previous versions too.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

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                • #53
                  No worries.

                  Out of interest did any work get done on the 2015 Bercon mapping map?

                  This has a lot of potential but I've never been able to use it.
                  Win10 x64, 3DS Max 2017 19.0, Vray 3.60.03
                  Threadripper 1950x, 64GB RAM, Aurous Gaming 7 x399,

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                  • #54
                    I finding that the Bercon gradient (Vlado's compiled version BerconMaps_2015_64a) also crashes Max2015 sp3.

                    Any hope of a fix for this? I've got a crash dump to send if needed.

                    Thanks
                    Last edited by JeffG2; 09-01-2015, 04:51 PM.

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                    • #55
                      did anybody managed to get bercon mapping to work randomizing map on differend matID's? randomizing on objects works fine.
                      Marcin Piotrowski
                      youtube

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                      • #56
                        I've been using multitexture inside a bercon tile. It's causing the max interface to freeze such that I have to go to the max icon in the windows taskbar and then select either the max window or vray frame buffer window to bring back functionality....then repeat infinitum!! I'm not sure if it's a compatibility issue, since I've just got the latest Max update and Vray update. It also crashes one of our machines. Bercon Maps/ Multitexture are so usefulotherwise.

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                        • #57
                          Originally posted by Ben_Blink View Post
                          I've been using multitexture inside a bercon tile. It's causing the max interface to freeze such that I have to go to the max icon in the windows taskbar and then select either the max window or vray frame buffer window to bring back functionality....then repeat infinitum!! I'm not sure if it's a compatibility issue, since I've just got the latest Max update and Vray update. It also crashes one of our machines. Bercon Maps/ Multitexture are so usefulotherwise.
                          Why would you think that it's because of bercontile/multitexture. Do you have the latest Vray, if so:

                          http://forums.chaosgroup.com/showthr...ack-to-3-30-03
                          A.

                          ---------------------
                          www.digitaltwins.be

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                          • #58
                            Question does anyone else run into the problem with bercon maps that within the noise texture if you try to activate the mapping variation and tick the checkbox for Material ID the next time you go into the exact same noise map the Material ID checkbox is unticked. (Tried Bercon Maps 3.03 and 3.04) At least I think I tried both version because no matter which one I have inside my plugin folder inside the noise map it shows me 3.01.
                            Cheers,
                            Oliver

                            https://www.artstation.com/mokiki

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                            • #59
                              variation per MatID does not work for me in BerconMapping. this should be the same thing. it works per object so I'm just exploding meshes if needed.
                              Marcin Piotrowski
                              youtube

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                              • #60
                                Normally I'd do the same thing but since the objects are created via railclone I'd like to avoid doing that. But since variation per MatID isn't working thats probably what I'll have to do. Which is a shame.
                                Cheers,
                                Oliver

                                https://www.artstation.com/mokiki

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