hi there,
i've got a project where i've got to use lots of cove lighting and i cant decide wheter it's better to use vray lights or self illuminated objects instead.
I've tried both ways but rendering times were horrible.
I rendered a 360*480 scene in 1.5 hrs on a 2.4 P4 with 512mb ram.
when using vray lights i checked the smooth surface shadows option only with a multiplier of 4 and 12 subdivisions.
and when using the self illuminated objects i used cylindirical objects imported from rhino directly(i dont know if hi-poly count effects).
any tips would be highly appreciated
i've got a project where i've got to use lots of cove lighting and i cant decide wheter it's better to use vray lights or self illuminated objects instead.
I've tried both ways but rendering times were horrible.
I rendered a 360*480 scene in 1.5 hrs on a 2.4 P4 with 512mb ram.
when using vray lights i checked the smooth surface shadows option only with a multiplier of 4 and 12 subdivisions.
and when using the self illuminated objects i used cylindirical objects imported from rhino directly(i dont know if hi-poly count effects).
any tips would be highly appreciated
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