I do a lot of exterior illustrations, as you might know, and I have a question. I like to roughen up my site with a noise, but I want it to stay away from the edge. For an example; if I have a driveway running through grass I want the noise on the grass, but not effect the edge that touches the driveway. Is there a way to do this?
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Select verts or polys of the geometry you want the noise applied to before applying the noise?
You can also use a vol. select modifier with a texture that will then select the verts based on a black and white texture
something like that?Brendan Coyle | www.brendancoyle.com
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Normal noise or VrayDisplacement? If normal noise, then it's very easy to use volume select modifiers to subtract parts of a mesh from the selection before applying noise. If VrayDisplacement, then you can use one of several methods to mask out the parts you don't want. You can use vertex colors with a mix map to control the strength of the displacement, or you can use a UV based method with a masking image, or you can use VrayDistanceTex with an object that fills the driveway, or you could probably use ColorEdge from here http://www.itoosoft.com/freeplugins.php
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volume select modifiers - I'll have to look into that, thanks!Originally posted by Shimakaze View PostNormal noise or VrayDisplacement? If normal noise, then it's very easy to use volume select modifiers to subtract parts of a mesh from the selection before applying noise. If VrayDisplacement, then you can use one of several methods to mask out the parts you don't want. You can use vertex colors with a mix map to control the strength of the displacement, or you can use a UV based method with a masking image, or you can use VrayDistanceTex with an object that fills the driveway, or you could probably use ColorEdge from here http://www.itoosoft.com/freeplugins.phpBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I've done this before with a volume select modifier on the grass and using the driveway as the mesh object in the volume select (you may have to "push" or tweak the extents of the driveway a bit though). Ideally use the curb if you have one. FOr the vol. select set it to vertices, invert and use a soft selection as necessary. After you have all of the verts properly selected apply you noise modifier like normal.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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I have tried the first, which is the most obvious, but it doesn't seem to work that way.Originally posted by cheerioboy View PostSelect verts or polys of the geometry you want the noise applied to before applying the noise?
You can also use a vol. select modifier with a texture that will then select the verts based on a black and white texture
something like that?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Or do a noise modifier, soft select the border verts, align z and drag back down to the level you want. Smooth edges. Bam.
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this is working, but painfully slow. I have a pretty dense meshOriginally posted by dlparisi View PostI've done this before with a volume select modifier on the grass and using the driveway as the mesh object in the volume select (you may have to "push" or tweak the extents of the driveway a bit though). Ideally use the curb if you have one. FOr the vol. select set it to vertices, invert and use a soft selection as necessary. After you have all of the verts properly selected apply you noise modifier like normal.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View Postthis is working, but painfully slow. I have a pretty dense mesh
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It took a few minutes to churn, but it worked great!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I use poly/mesh select in those situations (noise mod on grass plane):
grass object >> poly select - select border (if you dont need border selection just use mesh select) - click vertex selection with cltl - invert selections (that gives youy all but the border vertices) - shrink a bit if needed, soft selection >> apply noise modifier
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