Hi,
Seems that for having deep data into our EXR, we need to use Vray VFB. (3dsmax 2014, Vray3.07).
We rarely used it because of render elements storing severe limitations, so back there ...
The problem is :
- We need exr with Zdepth deep data inside, and only this.
- We need all render elements saved like usual with max, separately, different formats, different folders, etc
- Having the beauty pass only in the exr and the deep data in another file would even be better.
Actually even if I check "separate render channels", the channels are still inside the exr !
Add a multimatte element in REs, render separate, load the exr into nuke and shuffle it, the multimatte is there also.
We don't want to generate huge exr with all passes inside (some are finally not used, some will change, etc so why dragging all this in the exr from start...)
So, either we don't understand Vray VFB correctly, or these are real limitations for workflow.
Any ideas or clarifications ?
Seems that for having deep data into our EXR, we need to use Vray VFB. (3dsmax 2014, Vray3.07).
We rarely used it because of render elements storing severe limitations, so back there ...
The problem is :
- We need exr with Zdepth deep data inside, and only this.
- We need all render elements saved like usual with max, separately, different formats, different folders, etc
- Having the beauty pass only in the exr and the deep data in another file would even be better.
Actually even if I check "separate render channels", the channels are still inside the exr !
Add a multimatte element in REs, render separate, load the exr into nuke and shuffle it, the multimatte is there also.
We don't want to generate huge exr with all passes inside (some are finally not used, some will change, etc so why dragging all this in the exr from start...)
So, either we don't understand Vray VFB correctly, or these are real limitations for workflow.
Any ideas or clarifications ?
Comment