Hi Folks,
I'm unfortunately doing a stereo job at the minute (I wanted to try and avoid that) and one of the things I'm looking at is ways to measure how much difference there is between the position of an object seen in both views of the camera so I was looking at the vray physical camera as it gives you maxscript access to the lens value and so on. We did a few simple tests and while our calculations of the percentage difference came out correct, our renders didn't when we tried to use that difference value in nuke to line things up, they were off. As a simple test to make sure that the aperture value in max was being respected, I made a plane object with the width of the 3dsmax aperture / film back and placed it the same distance from the camera as the camera's focal length. That should match up perfectly and will the frame edge to edge from my understanding of it, but the vray camera was quite far off. Using the same aperture value in the film back of the vray physical camera and the same focal length as my standard max camera it gave me totally different results in terms of view and also fov. I also noticed that if you're using the target of a camera, moving it in and out also changes the fov or the zoom of the camera. It won't change it's ui parameters but if you have the cone of the camera always visible, you can see the fov widening and narrowing, to the extent that as the target gets close to the surface of the camera it'll narrow to 0 degrees. At the minute I'm not sure how to set of the camera to get accurate values and likewise if I was animating the target of the camera so that I could track focus for example, the perspective of my shot would be changing rather wildly.
Am I doing something exceptionally dumb or not understanding the use of the physicam? I'm on max 2014 x64 base version, no service packs and vray 3.005. Here's a max file and a screen grab showing the measurements I was using and the settings of the objects. The max standard camera is a 50mm lens and the render dialog aperture is 36.0mm, display and scene units are both millimeters.
Cheers!
vray_physicam_weirdness_2014.zip
I'm unfortunately doing a stereo job at the minute (I wanted to try and avoid that) and one of the things I'm looking at is ways to measure how much difference there is between the position of an object seen in both views of the camera so I was looking at the vray physical camera as it gives you maxscript access to the lens value and so on. We did a few simple tests and while our calculations of the percentage difference came out correct, our renders didn't when we tried to use that difference value in nuke to line things up, they were off. As a simple test to make sure that the aperture value in max was being respected, I made a plane object with the width of the 3dsmax aperture / film back and placed it the same distance from the camera as the camera's focal length. That should match up perfectly and will the frame edge to edge from my understanding of it, but the vray camera was quite far off. Using the same aperture value in the film back of the vray physical camera and the same focal length as my standard max camera it gave me totally different results in terms of view and also fov. I also noticed that if you're using the target of a camera, moving it in and out also changes the fov or the zoom of the camera. It won't change it's ui parameters but if you have the cone of the camera always visible, you can see the fov widening and narrowing, to the extent that as the target gets close to the surface of the camera it'll narrow to 0 degrees. At the minute I'm not sure how to set of the camera to get accurate values and likewise if I was animating the target of the camera so that I could track focus for example, the perspective of my shot would be changing rather wildly.
Am I doing something exceptionally dumb or not understanding the use of the physicam? I'm on max 2014 x64 base version, no service packs and vray 3.005. Here's a max file and a screen grab showing the measurements I was using and the settings of the objects. The max standard camera is a 50mm lens and the render dialog aperture is 36.0mm, display and scene units are both millimeters.
Cheers!
vray_physicam_weirdness_2014.zip
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