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VRayEnvironmentFog and 3D textures

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  • VRayEnvironmentFog and 3D textures

    In the VRay 3.0 documents, there's an example using VRayEnvironmentFog as smoke using 3D textures from a fluid dynamics simulation. Is there more info on working with this technique? Can this also some how be changed up to use particle flow to create the 3D volumetric textures for fog density and fog emission instead of a fluid simulator? I do have access to PhoenixFD if need be. But I'd rather not have to worry about saving out a simulation if possible when I can get the desired effect with particle flow faster.

  • #2
    We are sorry to inform you but we do not have any additional information about that matter - if you have any specific questions please ask and we will try to help you. If you could export 3D texture from particle-flow I couldn't see any reason to not work with VrayEnvironmentFog.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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