In the VRay 3.0 documents, there's an example using VRayEnvironmentFog as smoke using 3D textures from a fluid dynamics simulation. Is there more info on working with this technique? Can this also some how be changed up to use particle flow to create the 3D volumetric textures for fog density and fog emission instead of a fluid simulator? I do have access to PhoenixFD if need be. But I'd rather not have to worry about saving out a simulation if possible when I can get the desired effect with particle flow faster.
Announcement
Collapse
No announcement yet.
VRayEnvironmentFog and 3D textures
Collapse
X
Comment