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Well it depend how you set up progressive sampler limits.
You have 3 options.
Max passes
Max noise
Max Time
Which ever hit the limit 1st thats the end of the render.
So if you want all the frames to look the same I would suggest to use Max noise. Just set up Time and passes to something like 99999 - I think if you set the time to 0 - it would mean its unlimited in terms of time.
I use LC (single frame) and brute force for animation. As long as your doing sufficiently high quality there is no or very minimal flicker. (and it saves the hassle of pre passes and such)
I use LC (single frame) and brute force for animation. As long as your doing sufficiently high quality there is no or very minimal flicker. (and it saves the hassle of pre passes and such)
The next SP should improve the quality of the light cache and reduce flickering even more.
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