Hi all
The manual says:
Use light cache for glossy rays - if this option is on, the light cache will be used to compute lighting for glossy rays as well, in addition to normal GI rays. This can speed up rendering of scenes with glossy reflections quite a lot. When you use this option, it is recommended to also enable the Retrace threshold option, which will prevent the light cache from being visible in very glossy surfaces.
What the manual DOESNT say:
How does this affect things for animation? Since it is computed quicker with the option ON, then does it stand to reason that it is less accurate? In other words with this setting ON, does it increase chances of flicker?
The manual says:
Use light cache for glossy rays - if this option is on, the light cache will be used to compute lighting for glossy rays as well, in addition to normal GI rays. This can speed up rendering of scenes with glossy reflections quite a lot. When you use this option, it is recommended to also enable the Retrace threshold option, which will prevent the light cache from being visible in very glossy surfaces.
What the manual DOESNT say:
How does this affect things for animation? Since it is computed quicker with the option ON, then does it stand to reason that it is less accurate? In other words with this setting ON, does it increase chances of flicker?
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