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Understanding DMC calculation

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  • Understanding DMC calculation

    Hi!

    I'm following this tutorial on how to optimize V-Ray Image Sampler and DMC to reduce noise and mantein low render time:
    http://www.cggallery.com/#contact

    If I understand correctly the VrayLight Subdivision is divided by the Image Sampler Max Subdivision. This is an example scene:
    http://www.ossosso.com/scambio/shoot_15.jpg
    where 64/64=1 sample for VrayLight.

    If I increase VrayLight Subdivision to 24 as expected the red areas became smaller like here:
    http://www.ossosso.com/scambio/shoot_16.jpg
    again 576/64=9 samples for VrayLight

    Here what I don't understand: if I leave VrayLight Subdivision at 8 and increase Global Subdivs Mult. to 3, I should have always 24 subdivs for VrayLight, so the SampleRate result of this render should be the same as the previous:
    http://www.ossosso.com/scambio/shoot_17.jpg
    But as you can see it isn't; red areas are larger then the previous render.

    I'd like to understand how "Global Subrivs Mult." works because I have to manage complex scenes with a lot of materials and lights, and it's quite time consuming to manage any single light subdivs and material reflection/refraction subdivs.

    Thank you very much.

  • #2
    Originally posted by DANIELE_CASAROLA View Post
    I'd like to understand how "Global Subrivs Mult." works because I have to manage complex scenes with a lot of materials and lights, and it's quite time consuming to manage any single light subdivs and material reflection/refraction subdivs.
    The global subdivs multiplier is not squared like the rest of the subdivs; you will need to set it to 9 to get the same result as the 24 light subdivs.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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