Hi!
I'm following this tutorial on how to optimize V-Ray Image Sampler and DMC to reduce noise and mantein low render time:
http://www.cggallery.com/#contact
If I understand correctly the VrayLight Subdivision is divided by the Image Sampler Max Subdivision. This is an example scene:
http://www.ossosso.com/scambio/shoot_15.jpg
where 64/64=1 sample for VrayLight.
If I increase VrayLight Subdivision to 24 as expected the red areas became smaller like here:
http://www.ossosso.com/scambio/shoot_16.jpg
again 576/64=9 samples for VrayLight
Here what I don't understand: if I leave VrayLight Subdivision at 8 and increase Global Subdivs Mult. to 3, I should have always 24 subdivs for VrayLight, so the SampleRate result of this render should be the same as the previous:
http://www.ossosso.com/scambio/shoot_17.jpg
But as you can see it isn't; red areas are larger then the previous render.
I'd like to understand how "Global Subrivs Mult." works because I have to manage complex scenes with a lot of materials and lights, and it's quite time consuming to manage any single light subdivs and material reflection/refraction subdivs.
Thank you very much.
I'm following this tutorial on how to optimize V-Ray Image Sampler and DMC to reduce noise and mantein low render time:
http://www.cggallery.com/#contact
If I understand correctly the VrayLight Subdivision is divided by the Image Sampler Max Subdivision. This is an example scene:
http://www.ossosso.com/scambio/shoot_15.jpg
where 64/64=1 sample for VrayLight.
If I increase VrayLight Subdivision to 24 as expected the red areas became smaller like here:
http://www.ossosso.com/scambio/shoot_16.jpg
again 576/64=9 samples for VrayLight
Here what I don't understand: if I leave VrayLight Subdivision at 8 and increase Global Subdivs Mult. to 3, I should have always 24 subdivs for VrayLight, so the SampleRate result of this render should be the same as the previous:
http://www.ossosso.com/scambio/shoot_17.jpg
But as you can see it isn't; red areas are larger then the previous render.
I'd like to understand how "Global Subrivs Mult." works because I have to manage complex scenes with a lot of materials and lights, and it's quite time consuming to manage any single light subdivs and material reflection/refraction subdivs.
Thank you very much.
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