Hi,
I am working on replicating the drink Smirnoff Ice with Vray, but am having serious problems getting the liquid to look like that drink: foggy white but with slight orange refraction color.
How would I go on about making the liquid less see-through, more foggy but still smooth (leaving refraction glossiness at 1)?
Looking from an angle, one can see through the bottle and still see the objects behind (or the other side of the bottle itself) but they appear a little blurred. How do you achieve that with Vray?
Here are some reference photos that I took:
And here is my last render. Do you think I need primary and secondary GI to get a totally realistic result? My client is asking for photorealistic results (and beyond lol). Max. transp. level is set to 25.
To me it looks like there is no liquid in there at all...lighting related?
And my liquids Material settings (with or without interpolation, the result doesnt seem to make such a big difference):
Any help is appreciated as always. Thank you very much!
Manuel
I am working on replicating the drink Smirnoff Ice with Vray, but am having serious problems getting the liquid to look like that drink: foggy white but with slight orange refraction color.
How would I go on about making the liquid less see-through, more foggy but still smooth (leaving refraction glossiness at 1)?
Looking from an angle, one can see through the bottle and still see the objects behind (or the other side of the bottle itself) but they appear a little blurred. How do you achieve that with Vray?
Here are some reference photos that I took:
And here is my last render. Do you think I need primary and secondary GI to get a totally realistic result? My client is asking for photorealistic results (and beyond lol). Max. transp. level is set to 25.
To me it looks like there is no liquid in there at all...lighting related?
And my liquids Material settings (with or without interpolation, the result doesnt seem to make such a big difference):
Any help is appreciated as always. Thank you very much!
Manuel
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