Hi All,
This is likely a very basic question, but I would really appreciate some advice!!
I'm Trying to create an effect where geometry in an animated scene is rendered as a flat colour - no shading, etc. But it must cast shadows.
Similar to the silhouette's in this animation, except they are 3d characters (not 2d cutouts).
So in a nutshell. If I apply a material to certain geometry, in the render it will appear as a solid flat color.
The Geometry will cast shadows. But will not receive any lighting, shading, shadows, etc.
So far, I am doing this using the VrayLightMtl - It is rendering a perfectly flat color of the 3D objects. All good.
Second approach will be to render out Vray Mattes for the Silhouettes and just making them a flat color in the compositing stage.
Would love to have the result in the Beauty pass though.
But i'm just wondering if there's a better way to do this (that will also render really quickly)?
This is likely a very basic question, but I would really appreciate some advice!!
I'm Trying to create an effect where geometry in an animated scene is rendered as a flat colour - no shading, etc. But it must cast shadows.
Similar to the silhouette's in this animation, except they are 3d characters (not 2d cutouts).
So in a nutshell. If I apply a material to certain geometry, in the render it will appear as a solid flat color.
The Geometry will cast shadows. But will not receive any lighting, shading, shadows, etc.
So far, I am doing this using the VrayLightMtl - It is rendering a perfectly flat color of the 3D objects. All good.
Second approach will be to render out Vray Mattes for the Silhouettes and just making them a flat color in the compositing stage.
Would love to have the result in the Beauty pass though.
But i'm just wondering if there's a better way to do this (that will also render really quickly)?
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