Hi folks,
Vlado has mentioned that in order to maximise DBR efficiency you need to give your nodes enough work to do, so the best way to do this is to increase the Ray Bundle Size value.
Two questions:
1) raise it to what? what's a safe boundary? 256? 512? 1024?
2) the default is 128 - if we're only using 1 local machine for rendering, are we better off lowering this? to 64? 32? 16?
Some guide for the values' top and bottom ends would be really helpful to understand this. The amount of time I have for experimentation is extremely limited these days.
Thanks,
Vlado has mentioned that in order to maximise DBR efficiency you need to give your nodes enough work to do, so the best way to do this is to increase the Ray Bundle Size value.
Two questions:
1) raise it to what? what's a safe boundary? 256? 512? 1024?
2) the default is 128 - if we're only using 1 local machine for rendering, are we better off lowering this? to 64? 32? 16?
Some guide for the values' top and bottom ends would be really helpful to understand this. The amount of time I have for experimentation is extremely limited these days.
Thanks,
Comment