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GENSLER and Vray

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  • #16
    Originally posted by Syclone1 View Post
    The thing that irritates me about that one is the comparison between the V-Ray rendering and the Octane one, there are missing materials and lights in the Octane one. I could easily reproduce the same thing with Scanline and say its "faster" than V-Ray by eliminating materials and lights... Maybe Im old school but I only have respect for articles like that when comparing oranges to oranges otherwise I disregard as marketing hype and move on...
    You're exactly right! I also really believe they deliberately used really high V-Ray settings to make that render take 4 hrs in V-ray. If they sent me that scene right now I know I can get it to render in 30 mins or less and look just as good.

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    • #17
      The Octane examples are using the ambient occlusion kernal in the renderer... meaning that it is completely faked, and does not support GI. If you use the path tracing kernal, which is physically accurate, the render times go through the roof on interior projects.

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      • #18
        If that frame took 4 hours in vray, I'm guessing they just don't know much about optimizing render times. (We've all been there, right?)

        I 'use' after effects all the time, but I don't know what the hell I'm doing with it. I think it's like someone said, they use octane for quick lookdev and Vray for the real work.

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        • #19
          Meh. at the last workplace (cars.), those without the skills (i don't mince words, sorry) to understand what happens in a raytracer, let alone vray, would swear by Octane.
          I even witnessed a "lesson" on how to make car paint by this guy in print, and all the while, he was commenting on aspects of the image which were NOT there, simply because of Octane's overly simplistic shading model.
          I ran out of facepalms within the first three minutes.
          When it was my turn to explain shading concepts (not necessarily for VRay), that guy was the only one in the room that was looking at me cluelessly.
          And in fact, each of his jobs would be a russian roulette, with overdone photoshopping to compensate for the utter lack of similarity with the references.
          Of course, his stance was that he was doing so to be "Artistic".
          In general, i do not believe ONE word of this type of cookie-cutter bantering on magazines and newspapers.
          I even witnessed the BS first-hand in two movie productions, one even an Oscar winning one, in which i worked: we sweated blood for months because nothing worked as intended, and then you watch the bonus materials, and read the articles and listen to the sups talking about the production, and you wonder if you actually dreamt of working in it for the previous six to nine months.
          bah-bloody-bah!
          Lele
          Trouble Stirrer in RnD @ Chaos
          ----------------------
          emanuele.lecchi@chaos.com

          Disclaimer:
          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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