I've not really bothered with this feature before as I always ensure that everything is asset tracked correctly (UNC and all that). However, I'm wondering if, by setting the limit to 5GB or so, would I be getting an improvement in render completion speed after the first render as all the assets will already be stored in some sort of cache in each render node?
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Distributed Rendering - should I be transferring assets?
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Distributed Rendering - should I be transferring assets?
Kind Regards,
Richard Birket
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http://www.blinkimage.com
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My understanding is that it only transfers missing assets. If you have 5GB of missing assets, then you have some problems.Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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Originally posted by tricky View PostHowever, I'm wondering if, by setting the limit to 5GB or so, would I be getting an improvement in render completion speed after the first render as all the assets will already be stored in some sort of cache in each render node?
For me it is convenient as I can just pick textures off of my hard drive and not worry about copying them on a network location, then making sure that all servers can access that location etc. But if you have your render farm already set up with a good workflow, it may not matter that much.
Best regards,
VladoLast edited by vlado; 22-07-2014, 02:07 PM.I only act like I know everything, Rogers.
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Thanks Vlado. I didn't realise Windows did network caching itself. All useful information to add to my 'VRay brain'.Kind Regards,
Richard Birket
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