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Standard Lights vs V-Ray Lights

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  • #16
    Originally posted by Vizioen View Post
    I too find myself guilty of using non-vray lights. I didn't know it was considered a crime . As I'm reading here I tried to look for the alternatives in Vray for let's say an omni light with parameters like attenuation or a regular spotlight with falloff and such (those are the only standard lights I use actually). I can't really find a good way of replicating my examples with vray. As I understand I only have a Regular light ( sphere, plane, dome, mesh), an IES an Ambient and a Sun in Vray. Any thoughts?
    Well, I personally like the fact the V-Ray lights automatically creates the falloff for me (if No decay is unchecked). I know they are more real-world accurate, and all the scenes I create I'm going for real-world accuracy. Which is why I use a linear workflow, V-Ray Physical Cameras with exposure, and IES lights. Sometimes when I need a spotlight effect without using a IES, I just increase the "Rectangle Light Options" on my V-Ray plane light. It's really been a long time since I needed to use a Standard Light for anything.

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    • #17
      Honestly, there are things standard lights do that are impossible otherwise. I still use them for some things.

      Direct lights from multiple directions and jpgs stretched across the sky is not it however.

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