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  • VMC Bitmap Filtering

    I am trying to turn off bitmap filtering by using the VMC script, but the on/off is grade out. Also, I am not seeing anything for Blur value.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    you use the integer because there are 3 options. 0, 1 or 2 i think.

    e: 0 is pyramidal, 1 is summed and 2 is none.
    Last edited by Neilg; 30-07-2014, 07:39 AM.

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    • #3
      Duh, thanks!
      Originally posted by Neilg View Post
      you use the integer because there are 3 options. 0, 1 or 2 i think.

      e: 0 is pyramidal, 1 is summed and 2 is none.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

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      • #4
        Why not just disable the filtering in the global parameters?

        That's one of the first things I'm doing in new scenes...

        Stan
        3LP Team

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        • #5
          you need to have a little bit of filtering with high contrast gloss/reflection maps and it can make bump maps look crap.

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          • #6
            Didn't know that, that was there
            Originally posted by 3LP View Post
            Why not just disable the filtering in the global parameters?

            That's one of the first things I'm doing in new scenes...

            Stan
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

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            • #7
              Hi,
              Originally posted by glorybound View Post
              I am trying to turn off bitmap filtering by using the VMC script, but the on/off is grade out. Also, I am not seeing anything for Blur value.
              Please, tell me where did you find this option ?

              Never mind
              Last edited by rikou; 17-01-2015, 05:36 AM. Reason: found my answer...
              (Sorry for my bad english)

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              • #8
                For others

                Click image for larger version

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                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090 X2
                • ​Windows 11 Pro

                Comment


                • #9
                  I know Bobby usually does stills from what I have read of his posts, but I would never, ever disable bitmap filtering for an animation. I think it is really odd this trend for people to suggest doing so. I say do so at your own risk... If you like crawling textures that are overly sharp then feel free.

                  Renders always require blurring to make them look like photographs. No lens is razor sharp.

                  Possibly you may turn filtering down a hint for stills, but I would pretty much never go below about 0.3 at the lowest. I think I went down to 0.2 about once in order to make a client happy with sharper type on the side of their box shaped product shot. I still think that was sharper than even a large format photo, which is the majority of what I shot.

                  There is this (in my opinion misguided) thought by some that filtering should always go to 0.01 or something ridiculous. This is usually promoted by the same people who like to use sharpening image sampling filters like Catmul-Rom or MItchell-Netravali with ringing. While these might work for technical drawings or other stylized renders, they are not at all photographic. Even if you like the over sharpened look you can get more like a real camera by having your render blurry like film and applying sharpening in the post.

                  Ok, that is my General rant, not directed at any particular individual. Funny how different people like different things. I generally use a Soften filter with a 4.2 pixel radius because that comes close to looking like film to my eye, having shot film for decades.

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                  • #10
                    I stopped turning it off. It was an extra step and I wasn't seeing any speed improvements, at least anything worth the extra step. Maybe, opacity maps on my trees.
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090 X2
                    • ​Windows 11 Pro

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                    • #11
                      I have never seen much speed improvement disabling filtering (I have actually tried it despite my rant above )

                      I have seen speed improvement increasing the filtering multiplier for GI to 2.0 - 4.0. This new feature (right by the deactivate settings) controls the amount of filtering applied to makes for GI. Increasing this can speed up GI rendering (mainly brute force) in some cases if your maps are contrasts and contributing a lot to the lighting, especially self illuminated.

                      I have found the area image sampling filter to be the fastest, with slightly higher values typically faster with brute force GI, like area 2.1-3.9. I think soften 4.2 looks the best for most stuff, but it is slower than area.

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                      • #12
                        Personally I turn filtering down, since I think it is always better to have the sharpest information possible and rather blur it in post if I need to do so. You are propably right about it not being very close to photography at all, but we all want to make awesome pictures. ANd I bet if a real camera would be capable of delivering such sharp pictures, everyone would make use of it. Just because something doesnt work in reality doesnt mean that you might not want it in your CG renderings
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