Originally posted by vlado
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I did the same type of tests ages ago and gave it for granted since, but so many things changed that i thought i did indeed lose grip on the way the LC works.
Yet, these tests seem to confirm the idea of a shading rate is the one providing for better consistency.
I took the scene we're testing, and slapped a gray diffuse shader as override.
Then rendered it with the default LC settings (1k subdivs, 0.02 sample size, nearest filter of 5, retrace on) at the original resolution and at double resolution.
Then i changed JUST the subdivs to a sample rate of 1 (768 for the original res, and 1536 for the double resolution).
Notice that by the Sample Rate concept, the original resolution image is slightly oversampled (1k subdivs, versus 768 ) while the double res is slightly undersampled (again, 1k versus 1536 ), so the case seems to be an ideal one to check the LC behaviour.
I then saved the exrs, rescaled the double res to match the original res, and subtracted one from the other.
Here are the results:
Not only (invisible here) the min and max pixel variance (curve tool) is slightly reduced for the SR 1 method (which for this scene, by my count, is actually a bit too low), but there is no sign of those brighter and darker splotches in niches and crevices, visible in the other image with default settings.
Notice that changing reformat filter makes no appreciable difference to the final result.
This result is indeed consistent with what i experienced during production, where moving objects and deforming geo were present, and rendering an oversampled LC per frame led to much stabler results across sequences (where the camera path option was not usable), with no visible "bubbling" of the GI solution.
I would very much love to hear your thoughts on this, as i feel i still do not quite understand the LC ins and outs as i ought to.
p.s.: i also have the same comparison done without retrace on, and with direct LC visualisation, although i find those a bit to the side, and not so indicative of real production setups.
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