I probably need to clarify some 
We want to project an image on a white wall. The projected image shows the room behind the wall, therefore the image should match the perspective lines of the real room. The effect we want to accomplish is to see the room behind the wall matching perfectly. People can see the projection from a marked position in the room.
Setup is as following;

where room 1 is the existing room and room 2 the impression/animation.
There is only a small area where people can look from, because of the perspective. (a bit like streetart/Trompe-l'oeil)
We first wanted to match the perspective, so we projected 3ds max on the wall. First problem occurred because you cannot have a floating viewport to match the perspectives accurate.
I thought i can make a photo from the peoplesview, draw the vanishing points in photoshop and use this as a texture in 3ds max (but the photo itself has some perspective and distortion on it too..)
The camera settings should match the human eye as close as possible (read something like; filmgate 35 / focal length 45mm) somehow i do not get a convincing look, too much floor, doors to small.
Is there a good workflow to accomplish this in a convincing way?
Hope someone has some ideas, i'm breaking my head on this one

We want to project an image on a white wall. The projected image shows the room behind the wall, therefore the image should match the perspective lines of the real room. The effect we want to accomplish is to see the room behind the wall matching perfectly. People can see the projection from a marked position in the room.
Setup is as following;
where room 1 is the existing room and room 2 the impression/animation.
There is only a small area where people can look from, because of the perspective. (a bit like streetart/Trompe-l'oeil)
We first wanted to match the perspective, so we projected 3ds max on the wall. First problem occurred because you cannot have a floating viewport to match the perspectives accurate.
I thought i can make a photo from the peoplesview, draw the vanishing points in photoshop and use this as a texture in 3ds max (but the photo itself has some perspective and distortion on it too..)
The camera settings should match the human eye as close as possible (read something like; filmgate 35 / focal length 45mm) somehow i do not get a convincing look, too much floor, doors to small.
Is there a good workflow to accomplish this in a convincing way?
Hope someone has some ideas, i'm breaking my head on this one

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