hi,
i am doing non-architectural animations most of the time.
i have moving objects/characters or at least animated slice modifiers or
animated visibility of objects.
i wasnt able to complete any project in the last year with vray.
i always start a project with vray and end up with scanline.
here is what happens:
-animated visibility: any value thats not 0 or 1 causes the rendertime to explode. scanline works perfect
-polygon barrier: somewhere between 2 and 3 million vray stops working with strange error messages. scanline no problems.
-detailed animated characters: there is always flickering in problem areas like the neck or under the arms or hair, no matter how high your GI solution is. i now use lightdomes with scanline area shadows.
-vray wrapper/exotic vray mats: doesnt work with animations (flicker).
-no "bitmap missing" errors: render slaves just render along if they dont find the textures. i dont know how many animations where lost because of this "feature". scanline: slaves give out error messages and dont ruin the animations.
-anti alias: you need very high settings in animations to stop crawling lines or details popping even with the random setting.
scanline is much faster with standard settings.
-opacity maps: vray is superslow with opacity maps. scanline has no problems with them.
-thin geometry is often flickering in animations. scanline has no errors with them.
-motion blur/DoF: unusuable in animations because of slowness.
-vray reflection maps sometimes flicker. i dont know why this happens, seems to have somthing to do with camera/surface angles. but it doesnt happen with reflective vray mats.
-all other killer features like glossy reflections or SSS dont work in animations exept for simple test scenes (flicker).
-splotches: these can be fixed but its hard.
vray is great for stills but i wont use it again for animations.
i lost so many days rerendering flickering animations and searching for bugs.
i tried out some other renderers, mental ray and even bought FR.
i think they are even worse when it comes to complex animations.
mental ray is slow and gives me memory problems and i think i dont have to talk about FR (although i havent tested newer version of it.)
scanline has been my workhorse for years and i guess it will still be for some more time.
i am doing non-architectural animations most of the time.
i have moving objects/characters or at least animated slice modifiers or
animated visibility of objects.
i wasnt able to complete any project in the last year with vray.
i always start a project with vray and end up with scanline.
here is what happens:
-animated visibility: any value thats not 0 or 1 causes the rendertime to explode. scanline works perfect
-polygon barrier: somewhere between 2 and 3 million vray stops working with strange error messages. scanline no problems.
-detailed animated characters: there is always flickering in problem areas like the neck or under the arms or hair, no matter how high your GI solution is. i now use lightdomes with scanline area shadows.
-vray wrapper/exotic vray mats: doesnt work with animations (flicker).
-no "bitmap missing" errors: render slaves just render along if they dont find the textures. i dont know how many animations where lost because of this "feature". scanline: slaves give out error messages and dont ruin the animations.
-anti alias: you need very high settings in animations to stop crawling lines or details popping even with the random setting.
scanline is much faster with standard settings.
-opacity maps: vray is superslow with opacity maps. scanline has no problems with them.
-thin geometry is often flickering in animations. scanline has no errors with them.
-motion blur/DoF: unusuable in animations because of slowness.
-vray reflection maps sometimes flicker. i dont know why this happens, seems to have somthing to do with camera/surface angles. but it doesnt happen with reflective vray mats.
-all other killer features like glossy reflections or SSS dont work in animations exept for simple test scenes (flicker).
-splotches: these can be fixed but its hard.
vray is great for stills but i wont use it again for animations.
i lost so many days rerendering flickering animations and searching for bugs.
i tried out some other renderers, mental ray and even bought FR.
i think they are even worse when it comes to complex animations.
mental ray is slow and gives me memory problems and i think i dont have to talk about FR (although i havent tested newer version of it.)
scanline has been my workhorse for years and i guess it will still be for some more time.
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