It's been awhile since I've done much animation. I'm using Vray 2.3 still and seeing something I don't remember from past experience. I've prerendered the irradiance map and light cache and saved them to file. And now that I'm rendering out the frames, at the start of each frame Vray does a really quick prepass. It only takes a second or two, so at first I didn't really care. But in one of my scenes, it started Max started crashing during the prepass of the 2nd frame. So now I'm a bit concerned as to why it's doing this prepass. I'm trying to troubleshoot it now, and at the moment am rendering out frames with an Override material (just a default VrayMtl) and it seems to be doing just fine... even the DR slaves are kicking in right away... all looks good. It is still doing the prepass, so maybe that's not the issue. Though I'd still like to know if this is normal or if I've got a button switched somewhere that's causing this. At first I thought it was an reflection/refraction Interpolation setting in one of the materials. I wrote up a little script to check all the scene materials for this and that turned up empty, so I'm pretty sure that's not the case. But now, seeing as it's rendering fine with the override material, I'm guessing maybe there is a corrupt material or texture somewhere. I'll report back once I figure this out, but can anyone shed light on the Prepass?? I just seem to remember that when rendering from file it just went straight to ray tracing.
Thanks!
Thanks!
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