I'm having problems with my glass scene's alpha. I know about "Affect all Channels" in the reflection/refraction slot. Its not as simple as that.
Below you will see the RGB Render, Alpha, reflection and refraction passes. Some of the materials are giving me straight up no alpha contribution. this seems to be directly related to the reflection of these objects, since setting their IOR from 1.2 to 1.4 causes them to contribute. I've tried seeting their Affect Channels setting to all three different values, the first gives me full alpha, and the second give me no alpha. My background is black and I need to refract/reflect that. Is there a workaroudn for this?
Below you will see the RGB Render, Alpha, reflection and refraction passes. Some of the materials are giving me straight up no alpha contribution. this seems to be directly related to the reflection of these objects, since setting their IOR from 1.2 to 1.4 causes them to contribute. I've tried seeting their Affect Channels setting to all three different values, the first gives me full alpha, and the second give me no alpha. My background is black and I need to refract/reflect that. Is there a workaroudn for this?
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