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Progressive Rendering Values in Framestamp

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  • Progressive Rendering Values in Framestamp

    Is there a value to put the number of passes/subdivs reached in the framestamp? I need to do some testing and I want to fire off a few renders to the farm using the time as the limiting factor and see which set up can get me the most number of samples in a given time.

  • #2
    No, unfortunately. It is a good idea actually, but for the moment the value is only printed in the log file. Will make a note to add a stamp keyword for it.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thanks Vlado! I think I'll just set the samples then and see which one takes less time to reach that number.

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