Hi all
In the Docs:
Global subdivs multiplier - this will multiply all subdivs values everywhere during rendering; you can use this to quickly increase/decrease sampling quality everywhere. This affects everything, except for the lightmap, photon map, caustics and aa subdivs. Everything else (dof, moblur, irradiance map, brute-force GI, area lights, area shadows, glossy reflections/refractions) is affected by this parameter.
Is that lightmap mention here, the same thing as lightcache?
In other words lightcache will NOT be affected by the global subdivs multiplier?
In the Docs:
Global subdivs multiplier - this will multiply all subdivs values everywhere during rendering; you can use this to quickly increase/decrease sampling quality everywhere. This affects everything, except for the lightmap, photon map, caustics and aa subdivs. Everything else (dof, moblur, irradiance map, brute-force GI, area lights, area shadows, glossy reflections/refractions) is affected by this parameter.
Is that lightmap mention here, the same thing as lightcache?
In other words lightcache will NOT be affected by the global subdivs multiplier?
Comment