What is the better way to create more realistic brick edges? As you can see, the left edges are "okay", but the right edges are way to straight and sharp to look realistic. Right now, I'm using a UVW Map in box mode and a bump map. I've tried both a displace map and also a VRayDisplacement Modifier, but it kills my render times and doesn't really do anything. My confidence level at modeling is low, so where do I dig in? Is it more of a geometry issue or more of a materials issue?
Thanks
Dave
Thanks
Dave
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