Hi,
What exactly is this parameter for? In my mind VRay should calculate every shader in a physically plausible way and there should be no need to "fix" anything. Am I wrong? Also why is it off by default. "Fixing" implies an error, and why wouldn't I have an error be fixed anyways?
What exactly is this parameter for? In my mind VRay should calculate every shader in a physically plausible way and there should be no need to "fix" anything. Am I wrong? Also why is it off by default. "Fixing" implies an error, and why wouldn't I have an error be fixed anyways?
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