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There are two questions when creating RGB channels.

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  • There are two questions when creating RGB channels.

    The scene simply configured.

    Glass material. All channels chose to catch all pass in the Refract.

    MultiMatteElement apply​.
    Click image for larger version

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    Question 1 :
    I want to pass the entire holding in the form of a refraction of the glass.

    Is there a way to catch a pass over the second refraction?​
    Click image for larger version

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    Question 2 :
    I gave the glossy effect of glass.

    I can not exactly take the pass.

    How can I exactly take the pass?
    Click image for larger version

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    Last edited by kim jong kwon; 06-10-2014, 12:20 AM.
    I am always a challenge!

    http://blog.naver.com/kjgsgi

  • #2
    Hi,

    I checked the first issue and it seem to be a bug. Multimatte can't work with more than one reflection/refraction depth in V-Ray for 3DS Max.
    Thanks for this report.

    About your second question, you could extract or create a mask for any color channel (r, g, b) by using multimatte, material ID or Object ID render element in Nuke.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      You can workaround the first issue by setting Affect all channels for reflections, even if you don't use them.
      Last edited by tashko.zashev; 07-10-2014, 05:26 AM.
      Tashko Zashev | chaos.com
      Chaos Support Representative | contact us

      Comment


      • #4
        Originally posted by kim jong kwon View Post

        Question 2 :
        I gave the glossy effect of glass.

        I can not exactly take the pass.

        How can I exactly take the pass?
        [ATTACH=CONFIG]21179[/ATTACH]
        multimatte doesn't work with refraction glossiness other than 1.0, at least it didn't with vray 2.x..

        Comment


        • #5
          Originally posted by rivoli View Post
          multimatte doesn't work with refraction glossiness other than 1.0, at least it didn't with vray 2.x..
          This is fixed in version 3.0
          Tashko Zashev | chaos.com
          Chaos Support Representative | contact us

          Comment


          • #6
            Originally posted by tashko.zashev View Post
            This is fixed in version 3.0
            that's good to know.. thanks.

            Comment


            • #7
              Thank you very much for your answers.
              I am always a challenge!

              http://blog.naver.com/kjgsgi

              Comment


              • #8
                Originally posted by tashko.zashev View Post
                You can workaround the first issue by setting Affect all channels for reflections, even if you don't use them.
                In the first question, I was already using affect all channels.
                I am always a challenge!

                http://blog.naver.com/kjgsgi

                Comment


                • #9
                  Originally posted by kim jong kwon View Post
                  In the first question, I was already using affect all channels.
                  The first bounce of the refraction rays are calculated as "refraction", the second bounce is calculated as "reflection". Turning the affect reflections to "all channels" should work.
                  Could you attach your scene? Also which exact V-Ray 3 version you are using ?
                  Tashko Zashev | chaos.com
                  Chaos Support Representative | contact us

                  Comment


                  • #10
                    Originally posted by tashko.zashev View Post
                    The first bounce of the refraction rays are calculated as "refraction", the second bounce is calculated as "reflection". Turning the affect reflections to "all channels" should work.
                    Could you attach your scene? Also which exact V-Ray 3 version you are using ?
                    Wow! Amazing!
                    I got a pass.
                    Thank you very much.
                    And I am using V-Ray 3.00.08.
                    I am always a challenge!

                    http://blog.naver.com/kjgsgi

                    Comment

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