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I switched off the "multipass" in IRMap. Chaosgroup confirmed there is a bug in doing this as the estimated calculation times are WRONG. You will notice that it finishes much sooner than the estimated time. This only happens if you render on a single PC. When you use DR, multipass gets switched off anyways, but then the calculations are correct. For the "default" setting, (MediumHIGH previously), I increased the subdivs to get cleaner reflections, which in turn pushes times up.
In your case you will get quicker results with very minor quality change, by switching to the next one "MediumHigh (MediumAA)"
I let it run all night. It was real clean, but took over 8hrs.
Yes that sounds way too long. From your screenshot earlier it seems you changed the bucket size after the script. Did you change anything else? Like for example use linear for color mapping? Is it possible you can send me part of the scene in a PM for investigation? I suspect your building rendered pretty fast, but it got stuck on foilage?
I didn't change the bucket size after I ran the script. I ended up using some of me default settings and it rendered in under an hour; it is the Carriage House rendering post I just made. I can sure zip up the project and send you a link.
yes please send me a PM with the zip
also, if you have reflection, lighting and samplerate channels from my script and also from your settings, this could help me disect why it rendered so long
I'm doing some tests, and so far so good. Is there a way for the script to not automatically clear all render settings when you open it? Or to have something that saves your previous settings so you can "undo" if needed?
I will try and run some real tests that I can share, but I'm liking what I'm seeing!
I'm doing some tests, and so far so good. Is there a way for the script to not automatically clear all render settings when you open it? Or to have something that saves your previous settings so you can "undo" if needed?
I will try and run some real tests that I can share, but I'm liking what I'm seeing!
peakyfreak
It's not production ready yet, so use at own risk. Some users have reported extreme render times on "real" jobs. I'm looking into it.
The script resets vray render settings to default before it applies the selected changes. I did it like that to ensure that some obscure setting the user may have entered, get cleared. I will see if I can modify things a bit so it doesnt do anything until you click something.
In a future version I will add an option to save your settings to an ini file, so the script will remember what you selected in a previous sessions. I will look into your request to save the settings somewhere before you run the script, so you can retrieve it again afterwards. It may get a bit tricky for materials and lights however.
Feel free to post screenshots of whatever you're rendering with the script, so we can get some comments from others and we can make things faster and cleaner
Sounds good. Definitely a test only stage for me right now. Just noticed one other thing with lighting. Does it reset gamma in the main max Gamma/LUT section? my images were looking good before, but now the lighting is blown out. Render times, though, went from 38 minutes to 7 minutes. Can't post images, unfortunately as it's not a public project.
...Just noticed one other thing with lighting. Does it reset gamma in the main max Gamma/LUT section?.... Render times, though, went from 38 minutes to 7 minutes
I don't touch Max's gamma, but I do set VRay's color mapping to gamma 2.2.
It's actually a good idea to add a feature so that the script also sets Max gamma to 2.2 I think, just in case the user has it as something else. Autodesk removed that from the UI with the intention that everybody will use the default 2.2. The downside is that users open old scenes, don't read the warning, just click ok and their gamma get set back to 1.0 (or some other weird number in some cases). Will it be possible to PM me a stripped part of your scene, or recreate it with a plane, a box and 1 or 2 of the lights? The script doesnt effect your light multipliers or colors, but it does change the subdivs, which in turn shouldnt make such a big difference that things are now blown out
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