Hi everyone, I have a question that should be simple but is driving me crazy...
In this basic example I am rendering a chrome teapot.
With no ground plane, the teapot looks like it is floating.

With a ground plane with a basic material applied to it, the teapot is grounded with a shadow and also the reflection of the plane.

With a shadow material applied to the material, the shadow renders correctly in the alpha channel BUT there is still a reflection in the teapot (Here I made the base material green to better illustrate)

I turn off reflections in the Object properties of the plane and I lose the reflection but ALSO my shadow
How do I get a shadow reflecting back into my teapot, with out seeing the friggin shadow plane itself in my teapot?
I am using a Vray Material as my base material in my shadow material, since that is now a vray 3 thing apparently.
in my vraymtlwrapper I set the alpha contribution to -1, shadows and affect alpha are ON, Matte surface is ON.
In this basic example I am rendering a chrome teapot.
With no ground plane, the teapot looks like it is floating.
With a ground plane with a basic material applied to it, the teapot is grounded with a shadow and also the reflection of the plane.
With a shadow material applied to the material, the shadow renders correctly in the alpha channel BUT there is still a reflection in the teapot (Here I made the base material green to better illustrate)
I turn off reflections in the Object properties of the plane and I lose the reflection but ALSO my shadow

How do I get a shadow reflecting back into my teapot, with out seeing the friggin shadow plane itself in my teapot?
I am using a Vray Material as my base material in my shadow material, since that is now a vray 3 thing apparently.
in my vraymtlwrapper I set the alpha contribution to -1, shadows and affect alpha are ON, Matte surface is ON.
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