Hello and thanks for your time,
I'm having challenges mapping on a fine noise bump map onto a surface!
I have a large multi-quad plane surface with a small relief-like design that pops out of it on the depth or Z-axis. If the plane is 10 x 10 units large, then the depth height of this relief is about 0.1 units high! Very soft relief but clear and obvious.
I want to create a sand blasted-like texture onto it and part of the material solution is to use a noise map with a fine grain size in a Vray mat. Eventually I will use it for rendering still images and animations of the object moving about.
The problem: I cant get it too look good! It does not map smoothly across the surface. If I use Explicit mapping with Box, my UVW are 10:10:10 (even though my plane is 10:10:0.1). This applies the noise all across the relief but in a muddy way. If I lower my W value, then I will be missing noise pattern on the relief. If I use Object mapping with Box, with UVW at 10:10:10 it looks a little better but I if I animate the plane moving or camera view, then noise pattern moves around in object space and you get that strange moving shimmery effect to the noise. If I use planar mapping (so 10 x 10 x 0), then there are missing areas of noise pattern where the Z-heights are more angular and higher and the noise starts to swirl around and look bad.
I just want to map a fine noise pattern that looks good a very low relief model in a very smooth and consistent way ( as if the noise pattern was nicely draped over the relief geometry) and have it look good in the lighting and stay put!
What am I doing wrong? Are there better solutions?
I'm having challenges mapping on a fine noise bump map onto a surface!
I have a large multi-quad plane surface with a small relief-like design that pops out of it on the depth or Z-axis. If the plane is 10 x 10 units large, then the depth height of this relief is about 0.1 units high! Very soft relief but clear and obvious.
I want to create a sand blasted-like texture onto it and part of the material solution is to use a noise map with a fine grain size in a Vray mat. Eventually I will use it for rendering still images and animations of the object moving about.
The problem: I cant get it too look good! It does not map smoothly across the surface. If I use Explicit mapping with Box, my UVW are 10:10:10 (even though my plane is 10:10:0.1). This applies the noise all across the relief but in a muddy way. If I lower my W value, then I will be missing noise pattern on the relief. If I use Object mapping with Box, with UVW at 10:10:10 it looks a little better but I if I animate the plane moving or camera view, then noise pattern moves around in object space and you get that strange moving shimmery effect to the noise. If I use planar mapping (so 10 x 10 x 0), then there are missing areas of noise pattern where the Z-heights are more angular and higher and the noise starts to swirl around and look bad.
I just want to map a fine noise pattern that looks good a very low relief model in a very smooth and consistent way ( as if the noise pattern was nicely draped over the relief geometry) and have it look good in the lighting and stay put!
What am I doing wrong? Are there better solutions?
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