I'm having some issues with a weird, almost morie' pattern on both my flat painted ceiling and flat painted wall. The issue seems to be a GI issue. The ceiling and wall material are a plain diffuse colors, no reflections, 48 subdivs.
HDRI light - 256 subdivs
Reinhard burn .15
Adaptive DMC 1,10 (1,12 didn't make a difference to AA)
IR Min/Max -4,-1
HSph 155
Interp. 20
IR/LC bounces 1, .88
LC Subdivs 1200
Use LC glossy rays is ON.
Prefilter/Retrace Threshold are both OFF.
So I noticed that if I rendered the scene locally with my three nodes, I saw the issue. Changing my HSph from 100 to 150 seemed to have fixed it. BUT, anytime I send the job over to Backburner for the three nodes to do on their own, the issue is still there (see screen shots). I can see that there's going to be a problem as soon as the Prepass happens, and then it's confirmed in the render.
Thanks.
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HDRI light - 256 subdivs
Reinhard burn .15
Adaptive DMC 1,10 (1,12 didn't make a difference to AA)
IR Min/Max -4,-1
HSph 155
Interp. 20
IR/LC bounces 1, .88
LC Subdivs 1200
Use LC glossy rays is ON.
Prefilter/Retrace Threshold are both OFF.
So I noticed that if I rendered the scene locally with my three nodes, I saw the issue. Changing my HSph from 100 to 150 seemed to have fixed it. BUT, anytime I send the job over to Backburner for the three nodes to do on their own, the issue is still there (see screen shots). I can see that there's going to be a problem as soon as the Prepass happens, and then it's confirmed in the render.
Thanks.
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