I have a simple flat shape as a poly. I was hoping to use vray dirt (invert normals) to create a edge fade from one texture to the other. So basically the falloff starts at the edge of the element and falls off toward to center of that element. I can't seem to get this to work with vray dirt and I'm assuming it is because the shapes are entirely flat. Is there another technique to do this or am I doing something wrong ? The entire mesh goes the occluded colour.

This is what I was looking for with a nicer smother falloff:
This is what I was looking for with a nicer smother falloff:
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