Hi,
I got the following situation:
I have a part of a wooden parquet floor of approximately 20 planks total, each one modeled by hand, simple geometry (chamfered box).
I have a displacement map of a company Logo (too difficult shapes to model by hand)
Because of various reasons I cannot substitute the modelled planks by a plane with a texture.
I need to emboss the company logo across the planks, meaning imprinting it, displacing geometry downwards into the floor/planks.
So what I did was select the planks which the logo will be covering, apply one DIspMod across them all and set it up just as I would set it up when doing it on a plane or something simple like that.
Now the problem: It kinda works.
Firstly the rendertimes skyrocket compared to the plane approach (maybe factor 30-50?) But only until the geo is there and the rendering itself starts, then the speed is normal.
Secondly I get artifacts at the gaps between the modelled planks. The geo at the gaps doesnt get transformed down, but kinda remains at the floor level giving strange results.
Anyone know how to prevent that from happening? Or any other workflows for embossing/imprinting something across multiple meshes with gaps inbetween?
I got the following situation:
I have a part of a wooden parquet floor of approximately 20 planks total, each one modeled by hand, simple geometry (chamfered box).
I have a displacement map of a company Logo (too difficult shapes to model by hand)
Because of various reasons I cannot substitute the modelled planks by a plane with a texture.
I need to emboss the company logo across the planks, meaning imprinting it, displacing geometry downwards into the floor/planks.
So what I did was select the planks which the logo will be covering, apply one DIspMod across them all and set it up just as I would set it up when doing it on a plane or something simple like that.
Now the problem: It kinda works.
Firstly the rendertimes skyrocket compared to the plane approach (maybe factor 30-50?) But only until the geo is there and the rendering itself starts, then the speed is normal.
Secondly I get artifacts at the gaps between the modelled planks. The geo at the gaps doesnt get transformed down, but kinda remains at the floor level giving strange results.
Anyone know how to prevent that from happening? Or any other workflows for embossing/imprinting something across multiple meshes with gaps inbetween?
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