When using HairFarm with the HairtoInstances mod to replace hair with instanced geometry is there any need or advantage to use the VrayHairFarmMod?
Just trying to ascertain whether the instancing is handled through the VrayHairFarmMod or whether Vray just takes the geometry from the stack in this case.
Thanks
Just trying to ascertain whether the instancing is handled through the VrayHairFarmMod or whether Vray just takes the geometry from the stack in this case.
Thanks
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