https://www.youtube.com/watch?v=_XuNMZ3pLMU
So I saw this tutorial. I've tried something like it a long while ago, but got a Ton of noise and my render times went through the roof. But perhaps I didn't know what I was doing. Also, I'm not sure if I tried it in MR or Vray. I can't remember.
Do any of you guys use this method? I do like the look because you get a variation on the surface, so your light object is much softer, like an actual softbox. If I just put a larger light, then it's a perfectly even color. I'd like it to sort of be a natural gradient.
I'm setting up a project now (I haven't gotten to lighting yet) with basic animation. Everything animates. It'll be a large product in a studio-like environment, where I just show pretty much every part of it articulate, slide, rotate, etc. I'm just making a demonstration of the product for the most part. But since everything moves around, that usually means the standard animation cheats where you render the animation parts separately get thrown out the window.
The actual environment will just be a standard white sweep.
I'm considering trying this out, but if you guys have some advice on the matter, I'd love to hear it. I could also just use a more generic standard HDRI light dome just to make things easy. This animation doesn't actually have to look pretty. I like when I get those because that means I can play with something different....as long as I can still render the animation in the same amount of time, or at least fast enough to still meet the deadline. I don't actually charge for render time anyway, unless it's such a tight deadline that I have to send it out. Then that gets billed back just like we would charge for a print.
So I saw this tutorial. I've tried something like it a long while ago, but got a Ton of noise and my render times went through the roof. But perhaps I didn't know what I was doing. Also, I'm not sure if I tried it in MR or Vray. I can't remember.
Do any of you guys use this method? I do like the look because you get a variation on the surface, so your light object is much softer, like an actual softbox. If I just put a larger light, then it's a perfectly even color. I'd like it to sort of be a natural gradient.
I'm setting up a project now (I haven't gotten to lighting yet) with basic animation. Everything animates. It'll be a large product in a studio-like environment, where I just show pretty much every part of it articulate, slide, rotate, etc. I'm just making a demonstration of the product for the most part. But since everything moves around, that usually means the standard animation cheats where you render the animation parts separately get thrown out the window.
The actual environment will just be a standard white sweep.
I'm considering trying this out, but if you guys have some advice on the matter, I'd love to hear it. I could also just use a more generic standard HDRI light dome just to make things easy. This animation doesn't actually have to look pretty. I like when I get those because that means I can play with something different....as long as I can still render the animation in the same amount of time, or at least fast enough to still meet the deadline. I don't actually charge for render time anyway, unless it's such a tight deadline that I have to send it out. Then that gets billed back just like we would charge for a print.
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