Hi,
Now I basically know what the difference between those two is. At least I think so.
The max ray intensity will clamp all secondary rays to that value.
The clamp output will clamp the final rendered result to that value.
What I want to is reduce jaggy edges around very bright highlights reflected in car paint for example.
Now I think using the max ray intensity would do too much in terms of darkening the image, since we work with reflective and refractive GI caustics, for example getting a bright light into some rims to brighten them up and let the light bounce inside of them. Would it be better to take the clamp output approach in this case? We usually light our scenes in a plausible way and dont neccassarily need details in the overblown areas (floating point etc)
Now I basically know what the difference between those two is. At least I think so.
The max ray intensity will clamp all secondary rays to that value.
The clamp output will clamp the final rendered result to that value.
What I want to is reduce jaggy edges around very bright highlights reflected in car paint for example.
Now I think using the max ray intensity would do too much in terms of darkening the image, since we work with reflective and refractive GI caustics, for example getting a bright light into some rims to brighten them up and let the light bounce inside of them. Would it be better to take the clamp output approach in this case? We usually light our scenes in a plausible way and dont neccassarily need details in the overblown areas (floating point etc)
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