Not sure if I've asked this before, but quick searches yielded no results.
Is it possible to render a scene where we can effectively have a matte for the reflections from certain geometry. For instance, if I have a piece of geometry, I want to be able to render a black and white matte, the white being the reflections, the black being where nothing is reflected (i.e. where it is reflecting empty space).
I want to do this at rendertime, without doing a separate pass just for this reflection matte.
(actually, I might have just found my old thread on this!!!)
Is it possible to render a scene where we can effectively have a matte for the reflections from certain geometry. For instance, if I have a piece of geometry, I want to be able to render a black and white matte, the white being the reflections, the black being where nothing is reflected (i.e. where it is reflecting empty space).
I want to do this at rendertime, without doing a separate pass just for this reflection matte.
(actually, I might have just found my old thread on this!!!)
Comment