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  • include/exclude for lights

    Hi,
    I have a spray to generate water for my shower. Water spheres did not look shiny enough so I added a vray light plane and only checked affect specular on it. I also set exclude to include and only added particle spray object. When I render, the light is making the wall behind shine too, and other objects. Shouldn't include mean "exclude everything but..."?
    www.hrvojedesign.com

  • #2
    Hi,

    I did a quick tests and everything seems to work fine for a very similar setup.
    Click image for larger version

Name:	2014-12-15 11_22_47}.jpg
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ID:	854863Click image for larger version

Name:	2014-12-15 11_23_46}.jpg
Views:	1
Size:	165.3 KB
ID:	854864

    Can you post your scene or just part of it?
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      So here I used include to only include particle system for the shower water.
      Attached Files
      www.hrvojedesign.com

      Comment


      • #4
        That's strange, can you post one very simplified version of your scene?
        Tashko Zashev | chaos.com
        Chaos Support Representative | contact us

        Comment


        • #5
          And the render...maybe because I am including a spray system?
          Attached Files
          www.hrvojedesign.com

          Comment


          • #6
            Works fine with particle spray too.

            Scene + Screenshot:
            Spray.zip
            Click image for larger version

Name:	2014-12-18 13_24_24}.jpg
Views:	1
Size:	290.4 KB
ID:	854885

            Max 2015/V-Ray 3.10.02
            Tashko Zashev | chaos.com
            Chaos Support Representative | contact us

            Comment

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