Is it possible to bake the sub-surface scattering of a shader like VRaySkinMtl to the vertex colors of an object?
I've got quite a heavy array of barely moving particles (too heavy to UV Unwrap them), so I'd be fine with just a static SSS effect. Is this somehow possible?
I've got quite a heavy array of barely moving particles (too heavy to UV Unwrap them), so I'd be fine with just a static SSS effect. Is this somehow possible?
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