I have a scene that is odd. In my scene I have four houses, all with the same types of materials, and four cameras. I'm using the same settings for each view and each view is showing basically the same thing, just in a different perspective. However, the last view is taking about twice as long as the first three. What can cause this? It's almost like the pipes get clogged. I don't know, do people reboot MAX to clean things up. I have seen scrips that clear image cache.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Okay. I checked and the dam scene is stuck on two buckets! For three hours!!!!!Last edited by glorybound; 30-12-2014, 11:15 AM.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Last edited by glorybound; 31-12-2014, 02:24 PM.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Blood pressure has come down.... Brute Force works just fine, which works for me! SPOKE TO SOON!Last edited by glorybound; 31-12-2014, 04:14 PM.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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What is a visibility channel?Originally posted by Joelaff View PostDo you have any overlapping faces, or have the visibility channel set to something other than 1.0? Those can make renders crawl.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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I mean the visibility track... Like the visibilty setting in the object properties.
http://knowledge.autodesk.com/suppor...DB92D-htm.html
If you try to use that to cross dissolve between two objects it can be very slow at times.
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Originally posted by glorybound View PostMad as hell! Hit render and ran out for a few hours. Came home and found this! Sitting in the same spot for two hours. I already rebuilt the roof and cloned the camera.
[ATTACH=CONFIG]22266[/ATTACH]
You can simplify the scene by removing unnecessary geometry but make sure that the issue is still there.
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