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  • Sketch Up Import

    Hello!

    Does any know a way or of a script to separate the multigroup materials that come in as default when importing from Sketch Up?

    I would appreciate any help!

    Eric
    "I have not failed. I've just found 10,000 ways that won't work."
    Thomas A. Edison

  • #2
    Eric,

    I use this script, to collapse all meshes according to their materials:
    DANDG: Collapse
    http://www.scriptspot.com/3ds-max/sc...lapse-geometry

    Click the box for "Material", and I prefer to leave the objects as "Editable Meshes", since that's the way they come into Max.

    This method is pretty reliable, but sometimes, when different materials are assigned to the front and back faces in Sketchup, you won't get the desired results

    There's another method which is a bit more reliable. In Sketchup, export to 3ds format: under "Options", select "By Material". Open this 3ds file in Max, and then use DANDG Collapse to reduce the number of meshes.

    Does anyone else have other methods?

    Tim

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    • #3
      Thanks!

      3DS seems to be the best way to import and keep the materials separate.
      I did run into one big problem I don't understand. When importing into Max from a 3DS is gives the maps a random name than what the maps actually are, therefore Max cant find the appropriate map.

      **Edit**
      I figured out that its giving the texture map the material name instead of the actual material jpg name.
      Last edited by eyepiz; 19-01-2015, 05:46 PM.
      "I have not failed. I've just found 10,000 ways that won't work."
      Thomas A. Edison

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      • #4
        When you export from Skechtup to 3ds using "By Material", the material names are truncated to the first 10 places. So it helps to use material names in Sketchup which are 10 or fewer characters long (or make sure that the first 10 characters allow a unique identification of what is what).

        Tim

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