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Forcing brute force on an object... how to?

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  • #16
    Originally posted by super gnu View Post
    you can fake the gi contact shadow under the feet/car using vray dirt maps on the materials below, set to be affected only by the animated object.
    Smart, never thought of that. Always rendered a shadow matte pass but for some simple projects this seems way better.

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    • #17
      Originally posted by super gnu View Post
      i use it generally for people, cars etc on large landscapes. works perfectly.
      Got it. Thanks.
      Guido.

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