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  • V-Ray 3.10.03

    Hi,

    I was about to install v3.10.02 when I received an email from ChaosGroup about 3.10.03
    I downloaded it and tested on a virtual machine, all seems fine but I don't see any mention of 3.10.03 on forums or http://www.chaosgroup.com homepage, or news.

    So, what about it ? Is it an official final release ? Where is changelog ?

    Thanks

  • #2
    I've installed and it has fixed the DR issues. Thanks Vlado! BTW are the fixes in Max 2015 SP3 included in Extension 2, or do you still need to install both?

    Comment


    • #3
      Originally posted by KiboOst View Post
      Hi,

      I was about to install v3.10.02 when I received an email from ChaosGroup about 3.10.03
      I downloaded it and tested on a virtual machine, all seems fine but I don't see any mention of 3.10.03 on forums or http://www.chaosgroup.com homepage, or news.

      So, what about it ? Is it an official final release ? Where is changelog ?

      Thanks
      A newsletter has been sent to all subscribed to Chaos Group Newsletter users a few days ago.
      Is it official release yes.
      The full changelog could be downloaded from here.

      Extraction from the changelog for the changes only in 3.10.03 is pasted bellow.

      Modified features:
      (*) V-Ray RT GPU: Added support for VertexColor texture;
      (*) V-Ray RT GPU: Basic support for rendering VRayDirt texmap;
      (*) VRayMetaball: Added support for MaxScript vector color source;
      (*) VRayProxy: Force first map channel option disabled by default;
      (*) .vrmesh viewer: Added a slider controlling the point size of particles;
      (*) .vrmesh viewer: Enabled OpenGL point smoothing only when the point size is greater than 1.0;

      Bug fixes:
      (*) V-Ray: Fixed 3ds Max 2015 with Extension 2 crash on remote DR hosts;
      (*) V-Ray: Fixed hairs smooth normals rendering with V-Ray Standalone;
      (*) V-Ray: Fixed MaxScript VFB functions not working when V-Ray RT set as production renderer;
      (*) V-Ray RT: Added export of GI ambient occlusion parameters;
      (*) V-Ray RT: Fixed export of "sample lookup" Irradiance Map parameter;
      (*) V-Ray RT: Fixed not exporting the default geometry type for objects with type set to Default in the V-Ray object properties;
      (*) V-Ray RT GPU: Fixed crash when UVW coordinates are invalid;
      (*) V-Ray RT GPU: Fixed crash with refractive overlapping faces;
      (*) V-Ray RT GPU: Fixed Light Cache loading on DR hosts;
      (*) VFB: Fixed crash caused by NaN output values with Curve color correction;
      (*) VFB: Fixed wrong time stamp when loading images from history;
      (*) VRayClipper: Fixed artifacts near the edges of intersection surfaces;
      (*) VRayHDRI: Fixed "Match Bitmap Size as Closely as Possible" 3ds Max option to work for VRayHDRI with Legacy Direct3D driver;
      (*) VRayHDRI: Fixed viewport preview not working for map channels differing from 1;
      (*) V-Ray RT: Fixed crash when disc light has VRayColor for texture;
      (*) V-Ray RT: Fixed issue with multiple disc lights with different colors rendering only the color of the first light;
      (*) VRayProxy: Fixed crash with displacement when no vertex normals are present;
      (*) ply2vrmesh: Fixed conversion from Alembic particles, that was causing crash during rendering;
      Last edited by Svetlozar Draganov; 22-01-2015, 06:55 AM.
      Svetlozar Draganov | Senior Manager 3D Support | contact us
      Chaos & Enscape & Cylindo are now one!

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      • #4
        Thanks Svetlozar !!

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        • #5
          Hey Svetlozar,

          Is it possible for you guys to put the change log in the emails that go out about new versions? It seems like it's always a challenge to find their location when new versions are released.

          Besides that, your updates are always top notch

          Thanks!
          Brendan Coyle | www.brendancoyle.com

          Comment


          • #6
            Is a fix for the physical camera not showing tilting in the viewport when cameras are hidden in this update too by any chance?

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            • #7
              Originally posted by tzaar View Post
              Is a fix for the physical camera not showing tilting in the viewport when cameras are hidden in this update too by any chance?
              Yes, this issue has been fixed and it shouldn't persist in 3.10.03
              Please test it in your environment and let us know if it doesn't work as expected.
              Svetlozar Draganov | Senior Manager 3D Support | contact us
              Chaos & Enscape & Cylindo are now one!

              Comment


              • #8
                Originally posted by cheerioboy View Post
                Hey Svetlozar,

                Is it possible for you guys to put the change log in the emails that go out about new versions? It seems like it's always a challenge to find their location when new versions are released.

                Besides that, your updates are always top notch

                Thanks!
                Thank you very much for the suggestion and for the nice words.
                I'll pass this request to our Marketing Team for consideration.
                Svetlozar Draganov | Senior Manager 3D Support | contact us
                Chaos & Enscape & Cylindo are now one!

                Comment


                • #9
                  Originally posted by cheerioboy View Post
                  Hey Svetlozar,
                  Is it possible for you guys to put the change log in the emails that go out about new versions? It seems like it's always a challenge to find their location when new versions are released.
                  +1 on this one
                  Nicolas Caplat
                  www.intangibles.fr

                  Comment


                  • #10
                    Originally posted by Bruce Hart View Post
                    BTW are the fixes in Max 2015 SP3 included in Extension 2
                    I'm guessing they are included, but it would be best to ask someone from Autodesk.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • #11
                      Extension 2 include SP1, SP2, SP3

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                      • #12
                        cool - thanks KiboOst

                        Comment


                        • #13
                          Originally posted by svetlozar.draganov View Post
                          Yes, this issue has been fixed and it shouldn't persist in 3.10.03
                          Please test it in your environment and let us know if it doesn't work as expected.
                          It does work! But I just noticed that if I load a scene, with hidden cameras. The viewport doesn't show the shifting until I unhide them again. A small nitpick of course, but I still think you guys should be aware of it. (only tested in 2014 so far)

                          Cheers!

                          Comment


                          • #14
                            "(*) V-Ray RT: Fixed export of "sample lookup" Irradiance Map parameter;"


                            did i miss something? does RT support the imap now?

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                            • #15
                              Originally posted by super gnu View Post
                              "(*) V-Ray RT: Fixed export of "sample lookup" Irradiance Map parameter;"
                              This was related to exporting a .vrscene file through V-Ray RT for rendering with V-Ray Standalone.

                              We could technically implement support for irradiance maps on V-Ray RT GPU, and we might get to that, but there are some other things to finish first.

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

                              Comment

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