so ive got a building (surprise!) i want a solid multimatte of the glass, which requires "affect all channels" to be off.
however i also want multimattes of the materials behind the glass, which requires "affect all channels" to be on, and even then, the mattes are tinted.
any neat way to get both a solid glass matte and clean mattes for the geometry behind it?
id obviously like to avoid doing multiple renders.
however i also want multimattes of the materials behind the glass, which requires "affect all channels" to be on, and even then, the mattes are tinted.
any neat way to get both a solid glass matte and clean mattes for the geometry behind it?
id obviously like to avoid doing multiple renders.
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