Hi,
We're about to render a huge image (10.000px x 10.000px), consisting of 4 big industry machines (think: Boxes open on one side, we're looking in in a detailed "interior" of said machines (but not highdetail hoses and stuff, just some screws)) in a huge abstract room, heavily backlit (mystic) but still well reckognizable on their front which is looking at the camera.
If I would have to guess I would say:
About 50% of the image (Yes, that much) is consisting of a flat, simple wall with a simple shader
Another 30% of the image consists of a fairly detailed floor shader, complex procedural maps, glossy, bumpy, cracks. Grungy concrete floor.
Another 20% of the image are the remaining 4 machines.
That makes each machine covering about 1k to 3k pixels width (Some standing in the front, rest in the back)
We have about 25 lights in the scene in total so there is enough direct light. They consist of 30% standard Spot Lights and rest VRayLights (Plane)
Now my gut feeling totally drops to zero on a "feeling" for neccassary GI settings at that resolution.
The thing is we work with reflective/refractive (yes, both) GI caustics and the lighting relies on them working properly and looking good.
So I am fairly sure that we need very good GI Settings for that image. Now I have no clue where "very good" lies at and at which point it becomes "overkill".
Sadly I can't post a picture due to NDA reasons, just a screenshot of the layout.
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(Light comes from the middle grey strip in the background walls)
Can anyone either tell me or show me some resources where I can start to dig in on what GI settings would be acceptable for such a scenario? Are there specific formulas or something?
Brute force is no option. I would like to stick with IM/LC.
We're about to render a huge image (10.000px x 10.000px), consisting of 4 big industry machines (think: Boxes open on one side, we're looking in in a detailed "interior" of said machines (but not highdetail hoses and stuff, just some screws)) in a huge abstract room, heavily backlit (mystic) but still well reckognizable on their front which is looking at the camera.
If I would have to guess I would say:
About 50% of the image (Yes, that much) is consisting of a flat, simple wall with a simple shader
Another 30% of the image consists of a fairly detailed floor shader, complex procedural maps, glossy, bumpy, cracks. Grungy concrete floor.
Another 20% of the image are the remaining 4 machines.
That makes each machine covering about 1k to 3k pixels width (Some standing in the front, rest in the back)
We have about 25 lights in the scene in total so there is enough direct light. They consist of 30% standard Spot Lights and rest VRayLights (Plane)
Now my gut feeling totally drops to zero on a "feeling" for neccassary GI settings at that resolution.
The thing is we work with reflective/refractive (yes, both) GI caustics and the lighting relies on them working properly and looking good.
So I am fairly sure that we need very good GI Settings for that image. Now I have no clue where "very good" lies at and at which point it becomes "overkill".
Sadly I can't post a picture due to NDA reasons, just a screenshot of the layout.
(Light comes from the middle grey strip in the background walls)
Can anyone either tell me or show me some resources where I can start to dig in on what GI settings would be acceptable for such a scenario? Are there specific formulas or something?
Brute force is no option. I would like to stick with IM/LC.
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