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Marble-like shader for eyeglasses?
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Pretty sure the fog colour will do exactly this, now that it supports maps.Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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Originally posted by Macker View PostPretty sure the fog colour will do exactly this, now that it supports maps.
EDIT: quick test. Together with an SSS or translucency material and in a vrayblendmtl with a glossy topcoat should do the trick?
Last edited by Vizioen; 26-01-2015, 05:22 AM.
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yeah, you could get something reasonable with fog colour, but iirc its not truly volumetric. its only a surface effect. i was veery excited when it was first made mappable, and the first thing i did was plug a 3d texture into it, but it didnt give the 3d effect i was hoping.
ive not played with it but the new vrayscattervolume material in 3.0 should also handle this type of material.
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scrub all that.. the vray sss2 material with color mode set to "scatter coefficient and fog color" seems to work well. i had a quick test, nothing approaching the material in question (will need some work to get right, and im on a deadline) but setting the mode to raytrace, and putting a noise map in the scatter radius slot will give the volumetric colour changes inside a glassy material.
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