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Marble-like shader for eyeglasses?

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  • Marble-like shader for eyeglasses?

    Hello There,

    does anybody know to approach a material like this?

    Cheers
    Felix

    Click image for larger version

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  • #2
    im sure you could do something with vray environment fog constrained inside the mesh, but it would be pretty slow to render.

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    • #3
      Pretty sure the fog colour will do exactly this, now that it supports maps.
      Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

      www.robertslimbrick.com

      Cache nothing. Brute force everything.

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      • #4
        Originally posted by Macker View Post
        Pretty sure the fog colour will do exactly this, now that it supports maps.
        Can't the 3D berconmaps be used here?

        EDIT: quick test. Together with an SSS or translucency material and in a vrayblendmtl with a glossy topcoat should do the trick?

        Click image for larger version

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        Last edited by Vizioen; 26-01-2015, 05:22 AM.
        A.

        ---------------------
        www.digitaltwins.be

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        • #5
          yeah, you could get something reasonable with fog colour, but iirc its not truly volumetric. its only a surface effect. i was veery excited when it was first made mappable, and the first thing i did was plug a 3d texture into it, but it didnt give the 3d effect i was hoping.

          ive not played with it but the new vrayscattervolume material in 3.0 should also handle this type of material.

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          • #6
            scrub all that.. the vray sss2 material with color mode set to "scatter coefficient and fog color" seems to work well. i had a quick test, nothing approaching the material in question (will need some work to get right, and im on a deadline) but setting the mode to raytrace, and putting a noise map in the scatter radius slot will give the volumetric colour changes inside a glassy material.

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            • #7
              I think regular VrayMtl would be fine with translucency. There was a good write up on how to use translucency a few weeks back that I found very helpful.

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              • #8
                Just had a quick go using vraymtl + translucency. The brighter yellow/orange parts aren't exactly right and still require more tweaking. But I think you can get it working with just the vray mtl.
                Attached Files
                Cheers,
                Oliver

                https://www.artstation.com/mokiki

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