Announcement

Collapse
No announcement yet.

2d and 3d displace mod mapping differences

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • 2d and 3d displace mod mapping differences

    Can someone explain the differences between 2d and 3d mapping in the displacement mod?

    Sometimes 2d works on non-landscape objects and sometimes not. But it's way faster.

  • #2
    2D Mapping needs mapping coordinates, 3d mapping doesn´t as far
    as you use 3d Textures.
    (You can use 2d maps/bitmaps within the 3d mapping as well, but than you will need mapping coordinates of course)
    I think to remember, that 2d mapping also automatically produces
    a bump map on top of the displacement.

    Comment


    • #3
      i noticed this once before, it seems to actually change the uvw coordinates between 2d and 3d, using an explicitly mapped procedural. never seen it with a bit map though. not sure which is the one behaving correctly either, both seem wrong compared to the map in the diffuse slot.

      odd..

      Comment


      • #4
        i noticed this once before, it seems to actually change the uvw coordinates between 2d and 3d, using an explicitly mapped procedural. never seen it with a bit map though. not sure which is the one behaving correctly either, both seem wrong compared to the map in the diffuse slot.

        odd..
        Make sure you set the W coordinate scale to 0 when using explicitly mapped procedurals with 2d displacement mapping. The 2d displacement method cannot produce a W coordinate (it uses only U and V).

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          cool. thanks

          Comment

          Working...
          X