I'm pretty new to vRay and I'm having a heck of a time getting the glass reflections right.
A description of the problem (sorry - can't upload to a site):
I have quite a simple setup. A curtain wall of glass using the glass material from the vRay library. Opposing that wall there's some things that should be reflecting. The reflection looks pretty decomposed. Large squares all over blocking the reflection on the glass and other squares letting the reflection through. Totally useless. The scene is lit with an HDRi and a vRay light.
The geometry is two planes offset 2,5cm to each other. The normals pointing outward. I have moved the model so 0,0,0 is in the middle as was mentioned in another posting here - didn't help. I have tried moving the glass object slightly - didn't help. I have tried turning up the number op interpolation samples on the glass materials reflection and the refraction - didn't help.
If anybody has input I would greatly appreciate it.
A description of the problem (sorry - can't upload to a site):
I have quite a simple setup. A curtain wall of glass using the glass material from the vRay library. Opposing that wall there's some things that should be reflecting. The reflection looks pretty decomposed. Large squares all over blocking the reflection on the glass and other squares letting the reflection through. Totally useless. The scene is lit with an HDRi and a vRay light.
The geometry is two planes offset 2,5cm to each other. The normals pointing outward. I have moved the model so 0,0,0 is in the middle as was mentioned in another posting here - didn't help. I have tried moving the glass object slightly - didn't help. I have tried turning up the number op interpolation samples on the glass materials reflection and the refraction - didn't help.
If anybody has input I would greatly appreciate it.
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