We have some shelves mounted to the wall. We are getting some light leaks below the shelves when using irradiance mapping. Tried the check visibility option, but didn't seem to help. Just wondered if anyone had any tips for this kind of thing.
Using detail enhancement and multi frame (animation mode medium, though upped subdivision to 55, use camera path on). Maybe our number of interpolation samples is too high 24, but that is how we are smoothing things out. Interpolation frames is 2. It looks fine when the walls move (everything in the scene animates). When they are static is when we see the issue.
Should the shelf inter penetrate the wall? These are board shelves held by brackets, which would not.
Thanks.
Using detail enhancement and multi frame (animation mode medium, though upped subdivision to 55, use camera path on). Maybe our number of interpolation samples is too high 24, but that is how we are smoothing things out. Interpolation frames is 2. It looks fine when the walls move (everything in the scene animates). When they are static is when we see the issue.
Should the shelf inter penetrate the wall? These are board shelves held by brackets, which would not.
Thanks.
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