Hi
I am being interviewed by Side Effects about our integration of Houdini in our 3DS Max and V-Ray pipeline and I have a few questions about current and future alembic integration with V-Ray.
We have been using Alembic exports and VDB exports from Houdini and rendering these using VRayProxy for Alembic, and Phoenix for VDB. We are using V-Ray 3.0 with 3DS Max 2015.
Here are a few tests:-
https://vimeo.com/113366813
https://vimeo.com/115709906
https://vimeo.com/106930270
I have been using the VRayPointParticle material for alembic particle caches and have found that I can also read the particle color Cd attribute from Houdini which is really useful.
Is there anyway that I can read other custom attributes from the Alembic particle cache? A good way would be to have a V-Ray texture that could read color data from custom attributes.
If I am rendering Alembic geometry is there anyway to read custom point data? for example if I export an ocean surface with vorticity color baked into a vertex channel is there anyway to access this in a V-Ray shader?
Will there be support for rendering VDB volumes in V-ray without using Phoenix?
Thanks
Graham
I am being interviewed by Side Effects about our integration of Houdini in our 3DS Max and V-Ray pipeline and I have a few questions about current and future alembic integration with V-Ray.
We have been using Alembic exports and VDB exports from Houdini and rendering these using VRayProxy for Alembic, and Phoenix for VDB. We are using V-Ray 3.0 with 3DS Max 2015.
Here are a few tests:-
https://vimeo.com/113366813
https://vimeo.com/115709906
https://vimeo.com/106930270
I have been using the VRayPointParticle material for alembic particle caches and have found that I can also read the particle color Cd attribute from Houdini which is really useful.
Is there anyway that I can read other custom attributes from the Alembic particle cache? A good way would be to have a V-Ray texture that could read color data from custom attributes.
If I am rendering Alembic geometry is there anyway to read custom point data? for example if I export an ocean surface with vorticity color baked into a vertex channel is there anyway to access this in a V-Ray shader?
Will there be support for rendering VDB volumes in V-ray without using Phoenix?
Thanks
Graham
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