we are currently limited to to some extent physically accurate dof settings. you only have control over focal distance and effect strength.
my client often say things like "can i have the foreground in focus, that area there in focus, and the background really blurred" for example.
of course the solution here is to do it in post, render in layers etc.. but this can be a right pain on certain scenes.
is it technically possible to have more control over dof? i.e. manually controllable distance ranges that are in focus, and out of focus.
in an ideal world i imagine slidable nodes along the target line of the camera, even with the option to add extra in and out of focus nodes, for really interesting stuff like focus and defocus at multiple depths.
another alternative would be an interface like the gradient ramp map, with black out of focus and white in focus, dealing with distances in the scene from the camera.
my client often say things like "can i have the foreground in focus, that area there in focus, and the background really blurred" for example.
of course the solution here is to do it in post, render in layers etc.. but this can be a right pain on certain scenes.
is it technically possible to have more control over dof? i.e. manually controllable distance ranges that are in focus, and out of focus.
in an ideal world i imagine slidable nodes along the target line of the camera, even with the option to add extra in and out of focus nodes, for really interesting stuff like focus and defocus at multiple depths.
another alternative would be an interface like the gradient ramp map, with black out of focus and white in focus, dealing with distances in the scene from the camera.
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